AI Insights · Timothy · October 2024
Top 5 3D Realistic Games on Android in Saudi Arabia Q3 2024
Explore the performance of the top 3D realistic games on Android in Saudi Arabia during Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the 3D realistic games genre on Android in Saudi Arabia showcased intriguing trends across downloads, revenue, and active users. Below is a detailed look at the performance of the top five games in this category, with data insights provided by Sensor Tower.
Free Fire from Garena International I maintained a consistent presence with weekly revenue peaking at approximately $38.8K in early September. Downloads trended downward from 42.8K at the start of July to 21.3K by the end of September. Active users fluctuated, starting at over 1M and ending the quarter slightly lower at around 975K.
Manage Supermarket Simulator by Zego Global Pte saw a significant decrease in weekly downloads, beginning at 76.7K in early July and dropping to 1.6K by September's end. Revenue mirrored this decline, starting at $724 and finishing at $40. Active users started strong at 163K but decreased steadily to 98K over the quarter.
PUBG MOBILE by Level Infinite experienced significant fluctuations in revenue, with a notable dip in early September to $98K before rebounding to $328K by the end of the month. Downloads decreased from 34.1K at the start to 22.1K at the end of the quarter. Active user numbers also showed a downward trend, starting at 463K and closing at 377K.
Car Race 3D: Car Racing also from Zego Global Pte had a steady download rate, peaking at 31K in late August before declining to 18.2K by the end of September. Active users followed a similar pattern, starting at 59.6K and finishing the quarter at 51.6K. Revenue remained negligible throughout the quarter.
Finally, EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS saw a gradual decline in weekly revenue from $28K in early July to $20.8K by the end of September. Downloads showed a resurgence towards the end of the quarter, reaching 25.5K. Active users fluctuated, starting at 977K, peaking mid-quarter, and ending at 954K.
For more in-depth insights and detailed data analysis, visit Sensor Tower.